26 May 2016

Wild Skies Character Primer Updated

As I discussed previously, Wild Skies: Europa Tempest has been my major on-going project for almost a year now. Brandon and I are happy to show off some of the progress we have made on the project. The Character Primer 1.2 is now available! The document contains everything needed to create a Wild Skies character; information about the nine attributes, all forty animal types and dozens of animal abilities, twenty career choices, rules for the Moral Compass and ten different party affiliations. This is not the complete game. Histories of various nations, vehicles, equipment, combat mechanics and full skill descriptions are not included. Still, the Primer should provide a taste of the theme and the kind of game we are making. Do have a look if you are at all interested in an alternate history, anthropomorphic, diesel-punk, pulp adventure role-playing game. If you still want to get in on the creation of this game, contact us. Keep watching the horizon, because more is on the way. Thanks.

13 May 2016

Crafting Alternate History

El 114 de infantería, en París, el 14 de julio de 1917, León Gimpel Since our Kickstarter for Wild Skies: Europa Tempest was successful back in October last year, Brandon and I have been working on the book. Most of the rules have been at last ironed out (more on that in time) and it is time to turn back to our setting and get it all fleshed out. That is what I have been mainly working on for the last two weeks. It has been great! I love crafting alternate history. From the beginning our jumping-off point was always, “What if the First World War never ended?” With that as the basis it's been my job to turn that core idea into a description of the dozen or so years since the 11 November 1918 date we are familiar with from real history.

We are well aware we are not the first to offer an answer to the question, “What if the First World War never ended?” Harry Turtledove, Michael Moorcock and the makers of Tannhäuser, among many others, have all been over this terrain before. Throughout these last two weeks, I have been thinking a lot about one of my literary heroes; Lawrence Watt-Evans. He once wrote he's never been into writing historical fiction because he's always troubled by the why. Why that particular divergence point in human history? Why that particular version of events from the infinitely many possible versions? My answer can only be; we wanted to create something broadly familiar, but unlike other story worlds we have seen before. We started with a few assumptions about our setting. The first being the on-going war led to revolutions in all the major participants. From there, we assume Bolsheviks would not win the revolution in Russia (at least not outright) and fascists would win a revolution in France. We didn't want Germany to be the Third Reich ten years ahead of time. We did want Britain to lean Orwellian. The United States never entered the Great War.

Excepting those basic assumptions I have been digging through histories of the era and looking at events which followed the Armistice to find little incidents and factoids both to justify and to inform our setting. In our previous projects Brandon and I have both taken echoes of real cultural fragments and recast them in new ways within our fictional settings. Working backward through the list above we take the pro-Wilson 1916 campaign slogan, “He kept us out of war,” and just say he did. Not even the sinking of Lusitania brought American troops to Europe, thus everything which follows is different. We have a lot of ideas for America, but they will not be the focus of Europa Tempest.

The countries of Europe have been our biggest focus. As I said, I'm very happy with the way things have come together. Churchill, famous for his role in WWII, was also in the government during WWI. He fell from power over how the war had been fought. Now take that to the extreme. If the whole government of 1918 is replaced because no one in the country is happy about how the war has turned out you become able to posit the kind of drastic changes Orwell envisioned thirty years early. With Germany we have focused more on a return to pre-war war fever than moving forward to the Nazi bugbear. Kaiser Wilhelm II left at the end of the War. In our setting he has returned to power as an bit of an older and wiser figure. He's not as eager for war in our 1930s setting as he was in 1914. He's the voice of reason now trying to keep in line the newer generation eager for war. It's this reuse in a different form of all the part of history you may have heard of that really gets us excited as creators.

Our inspiration for our other main countries comes less from inversions of specific people and more from ideologies. The basic inspiration for a fascist France comes right out of the Second World War period. I read a few books looking at the tensions within the Third Republic and the origins of the Vichy regime. To make the story very short, the same kind of militant nationalism which became fascism in Italy and Nazism in Germany existed in France as well. It is not hard to imagine a cadre of young fascists forming in France during the war and not much harder to imagine an opportunity for them to seize power in the aftermath of the war. Speaking of cadres seizing power, in Russia we have declared the civil war following the October Revolution is still on-going even into the 1930s. Reds and Whites and many other factions are still trying to work out who will win. Our vision of Russia is perhaps the least possible because we haven't pushed anything which helped the Whites or which hurt the Reds. We just want it this way.

I haven't explained much about the setting, I know. This was only supposed to be the briefest mention of some of the bits of the story I've been working on recently. If anything mentioned here does interest you, please have a look at the Kickstarter page. This project is funded and moving along and you can still jump on by contacting us there. Until next time.