Showing posts with label Never Going Home. Show all posts
Showing posts with label Never Going Home. Show all posts

21 March 2019

Irons in the Fire

I am in the thick of putting the Never Going Home manuscript to rights. Almost all of the writing is in, but the wildly different styles of the authors have to be reconciled. This is a big job and I’m really not sure how I’m going to get it done by the date we’ve set for ourselves. I see I’ve got all this work to do, but I also see my inbox full of questions from other writers who are doing adventures for an adventure collection. There are all sort of skill levels represented in this group of 31 writers as well as different levels of experience with role playing games and with the First World War. I’ve found it hard to keep them all on track and explain the game mechanics over and over and still have the energy to sit down and work on my own word counts. It’s just another aspect of how NGH is bigger than we ever expected. My role as creative director is really stretching me when there are so many places my attention is being drawn. Learning. We are still learning how to do this.


Never Going Home is certainly the biggest iron in my fire pit, but I also have a few more in there. Since Wet Ink Games has created a new system for NGH, we feel we can use it to make more small to medium-sized games. We are developing a few at the same time, but the one off to the fastest start I will be called Project Equus. We have someone whom we have worked with before who had a really good handle on the +One system. We’ve basically given this person a free hand to create a game and they are off and running. My involvement should be slight, but it’s still something I have to keep an eye on.

We have also started to move forward on a large project I am going to call Project Nimbus. It will very likely be in development for several years and will take a lot of work – mostly in the world building and in hemming and hawing to get the tone absolutely right. Aiming from the start to make a “prestige” product is not something I have done before, but with the success of NGH and the working methods we are trying, I think we will be ready to make a great finished product by the time we have all the contents written.

Lots to do. Better get to it.

27 December 2018

Never Going Home Gets Going

It has been a very busy month here in “the museum”. The campaign for Never Going Home concluded on 3 December after a very successful run. This is by far the largest Kickstarter we have ever run and the results are actually a little scary. When we had under 200 backers for Liberating Strife back in April, I felt gently encouraged. With NGH getting over 800 backers I feel like we’ve suddenly catapulted to a new level of notoriety. I feel pressure to do everything right like I’ve never felt it before. Before it was just self-imposed perfectionism. Now, I have to impress a lot of strangers, many of whom have more experience with games and with Kickstarter than I do. This project isn’t on “easy mode” anymore. Not that I’m complaining. Everything I’m talking about is a good problem to have. I spent the next week after getting everything ready to actually run Never Going Home at a local nerd-centric event called Nerdlouvia. It’s put on my Nerd Louisville and this was probably the biggest of the three years I’ve been going. The photo below captures me down in the lower right corner waiting for my game to start.
When it did start, Never Going Home works as expected! Since it was was the first time all the pieces of the game were tested at once, there were a few hiccoughs, but for the most part it’s a working game. There are some improvements to make, which became obvious as soon as I had players asking questions and wanting to do things. Those ideas will have to be worked in and some other things tried. I’ll have to test it all out before too long. This book is slated to be done – at least with the writing – by the end of February. Wet Ink is in the middle of getting contracts with all our writers and planning who is writing what and what art we need. It’s going to be a big job. Our biggest yet. When will it feel like we’ve “arrived” as a company? I have no idea.

11 November 2018

Armistice Day

Today marks 100 years since the end of fighting in the First World War. It is Armistice Day. For the last few years as each centenary of the events of the war has come, I have seeped myself in the history. It’s no surprise to me my creative life has in the last few years been dominated by echos of the Great War. While writing the Sovietski for Palladium Books I studied the October Revolution and the early days of the Soviet Union to get capture some cultural notes from that period. I was even more drawn into the Great War by working on Wild Skies, my first original game, which is set in an alternate timeline where the war didn’t come to the same relatively tidy end we know from history. Last year I summarized the events of the whole Russian Revolution and its place in the war as near-daily updates on FaceBook. My newest project, called Never Going Home is horror role playing set directly in the trenches. With so many of my creative output focused on this war and its aftermath, I have to acknowledge this day.

Especially this year, today is, for me, a solemn day for remembering the dead. I am staggered nearly to silence by the loss the war inflicted. The rough figure is 16 million people killed by the fighting; soldiers and civilians. With another 20 million soldiers wounded. That’s the war itself, not counting the Spanish Flu, the Russian Revolution, or the conflicts which simmered in the former Ottoman Empire into the 1920s. The numbers have a danger of becoming simply statistics. I find it more arresting to look at pictures of the graveyards which cover the former battlefields. Solemnly look with me.

What was the meaning of so much death? Famously, the war was supposed to “end all wars”, and that certainly hasn’t proven true in the last 100 years. How much more death have we seen then? Too much. Today, I am remembering all the dead. It’s very hard not to be cynical, but I want to celebrate the idea of peace the armistice of 1918 represents. We can stop fighting wars. We can move things to the negotiation table. We can agree not to kill anyone today. Peace is an idea worth working toward.

To be clear, I am not talking about shaking hands with people in my own country with different politics. That’s too easy. I am not saying there are not things like racial justice and clean water which are worth fighting for. There are! Voices must be raised, demonstrations staged, change demanded. I am talking today about questioning the need for weapons technology and political assumptions which lead to bombing villages from airplanes and building missiles capable of crossing oceans. I am affirming today, on Armistice Day, I want to live in a world without armed conflicts, proxy wars and national posturing in the form of military spending.

I know words matter. A call to memorialize all those killed by war is very different from a call to honor the sacrifice of soldiers. I will let others celebrate today as Veteran’s Day. Today I look beyond the need for military might to appreciate the possibilities of peace.